How make camrea follo wplay in gmermaker

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The issue is that when the player LEAVES the save room, the camera stays put where it is on the Save Room. The Camera then does jump to the center of the save room no problem once the player enters it. The camera does stop moving right before you reach into the save room area.

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This allows to detect for “is something visible on the screen” and “is something about to collide with the screen”

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Upon entering the save room, the camera snaps to the center of the save room.The camera only centers on the player if it wouldn’t expose past the wall.When going to the room that is only 1 screen tall/wide, it doesn’t follow the player at all.The camera initially only follows the player on the Y axis, because following on X would display past the wall.

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